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Games will become the dominant content format for brand marketing because they're inherently shareable and engagement-driven

Spiciness
prediction

The Reasoning

Games create active rather than passive consumption, leading to higher retention and sharing rates compared to traditional content formats

What Needs to Be True

  • Game creation becomes trivially easy through AI
  • Social platforms continue prioritizing interactive content
  • Brands recognize games as legitimate marketing channels

Counterargument

Games may be seen as frivolous or inappropriate for serious brands, and may not convert to actual purchases

What Would Change This View

Data showing games have lower conversion rates than traditional content, or social platforms deprioritizing game content

Implications for Builders

Start building game generation tools for marketers now

Focus on analytics proving game marketing ROI

Develop brand-safe game templates and mechanics

Example Application

A B2B software company creates a 'data security challenge' game that goes viral in the tech community, generating more qualified leads than their traditional white paper campaigns