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Repetitive Pain Payment Model

People will pay recurring subscriptions for solutions to problems they face repeatedly, with payment willingness proportional to pain frequency and intensity

Decision Rule

When evaluating app ideas, ask: 'Who has a repetitive pain that they'd pay to make disappear?' - if answer is clear, subscription model likely works

How It Works

Recurring problems create recurring value from solutions, making users willing to pay ongoing fees rather than one-time purchases for tools they use regularly

Failure Modes

Targeting one-time problems with subscription models

Underestimating how often problem occurs for target users

Building solutions for pains that aren't actually painful enough

Competing with 'good enough' free alternatives

Example Decision

Churchgoers face weekly need to capture sermon notes - recurring problem justifies subscription vs one-time note app purchase

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